Procedural Temple

Custom Temple Generator in Houdini | 2021

In order to get familiar with Houdini, I created a base temple inspired by the "Tempietto de San Pietro in Montorio" in Italy.
By tweaking a various list of parameters, you can create many but different results.

When creating procedural buildings, it is best (as with anything in life) to divide the task into subtasks. First, I started by creating the ground stairs, then I added pillars and the base floor building. Then I added the ring of poles, a second base and the dome with ornaments. It's important to often try to "break" your model by adjusting parameters in all types of combined values.

I was able to recycle an Attribute VOP for several parts that allows the user to create their own custom shape by placing vertices in the spline ramp. With the use of fit nodes, the values match the position of the shape.


Procedural Temple
Procedural Temple
Procedural Temple
Procedural Temple