Game Design & Technical Art (2020)
Have you ever dreamt about being a roomba that has to collect treasure and feed it to a mystical core in the center of a maze...? Me neither!
The goal of the game is to get the highest score possible and survive for as long as you can by collecting treasures and finding the most efficient way through the maze! Watch out though because the maze constantly reshuffles itself...
TRAZE is the result of a 48 hours game jam that was organised by several students from my major at Digital Arts & Entertainment.
Macro game design & balancing
All FX & some shaders
Sybren Van Praet
Tibau Van den Broeck