Experience

Game Producer

June 2022 - Present
Appeal Studios (THQ Nordic)

Ensuring milestone deliveries while maintaining a high-quality standard and a positive environment

Managing QA, Localization, and level content by using a variety of production tools

Coordinating with the publisher regarding Production, Marketing, and QA

Organizing and participating in meetings on all levels, both internal and external

Assisting in multi-platform deliveries such as Xbox, Playstation, Steam, and Epic Games

Internship in Game Production & Design

February 2022 - June 2022
Appeal Studios (THQ Nordic)

Managing the overall level content: ensuring the deadline requirements are achieved

Updating the task status in several departments such as QA, UI, VFX & Programming

Creating several macro game design documents

Communicating the goals and vision of the project to the team and publisher

Participating in a variety of meetings: stand-ups, milestone deliveries & marketing

Latest Project

Gangs of Sherwood

Fight the armies of the Sheriff of Nottingham and lead the rebellion, solo or in co-op with up to 4 players. Play as one of the Merry Men, combine your attacks, and free the people in this futuristic dystopia inspired by the legend of Robin Hood.

After having successfully completed my internship with Appeal Studios, I took on the full time position offer as the Game Producer on this project.

Gangs of Sherwood

Game Production & Design (Fall 2023)

Skills

Project Management

Agile and waterfall methodologies
Preference for agile, but comfortable with both

Documentation
Spreadsheets, presentations, localization, QA testing plans, design documents and much more

Project presentations
Ability to pitch any project

Scrum master
Setting up interdisciplinary teams that communicate daily

Sprint planning
Structuring milestones effectively and tackling Post mortems

Software

Production
JIRA, Trello, Monday, HacknPlan & Office Suite

Game engines
Unreal Engine 4, 5 (C++) & Unity (C#)

Communication
Slack, Discord, Flock, Microsoft Teams & Zoom

Source control
P4V, Github & Sourcetree

Art
Adobe Creative Suite, Autodesk 3ds Max & Houdini

Projects & Personal Work

SPACE DOCK

SPACE DOCK

Production, Game Design, UX & Audio (2021)

FIK

FIK

Game Design, FX Art & Audio (2020)

TRAZE

TRAZE

Game Design & Technical Art (2020)

Education

Professional Bachelor in Independent Game Production
2019 - 2022 | Magna Cum Laude

HOWEST University of Applied Sciences, Digital Arts & Entertainment
Kortrijk, Belgium

Professional Bachelor in Game Development
2017 - 2019

HOWEST University of Applied Sciences, Digital Arts & Entertainment
Kortrijk, Belgium