
For the final group-projects course at Digital Arts & Entertainment, we built a realistic Space Docking Simulator: the feeling of taking over the automated docking procedure of an official spacecraft capsule.
From day one I took the producer role: the main point of contact for the client, communicating with supervisors and keeping the team enthusiastic each week, while still jumping in to help programmers and artists when they got stuck.
Short on developers, I also became the project generalist: most of the UI elements and their animations, and all of the audio: a sci-fi yet human-sounding direction. A client-based project (Startups.be | Scale-Ups.eu), playable Apr–Oct 2022 at Antwerp Expo.