Ziggy Van Onacker// Game Producer
Research on Fluid Simulation
Personal Projects · 2022

Research on Fluid Simulation

DAE Bachelor PaperUnreal · Niagara
Research on Fluid Simulation

Niagara has a lot to offer a Technical Artist, especially at an advanced level such as fluid simulations: Simulation Stages make things easier. Having tested Smoothed Particle Hydrodynamics (a Lagrangian approach) within Unreal Engine, a lot of knowledge and appreciation grew for people active in the field.

The biggest takeaway: especially in fluid simulation, there is no “one fits all” solution. Every solution must be adapted to the user’s needs: define the needs first, then decide which approach best fits the goal. The simulation field in games is still young and already has so much to offer.

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