Ziggy Van Onacker// Game Producer

Hi, I'm Ziggy

Game Producer

AAA / AA / Indie

Managing projects from A to Z is what I enjoy doing most.
When applicable, I assist in the entire pipeline (whether it's AAA, AA, or indie games) and I'll always try to take on a leadership role.
There's a strong perseverance for learning new things and taking on challenges in me, where I sometimes have to stop myself, since I can be quite the perfectionist.

When I'm not making games you'll find me going abroad, hiking, visiting museums, hitting the gym, on road trips, or reading about philosophy. You name it. I'm in.

01

Shipped Games

11 FILES
02

Personal Projects

03

Skills

Production & Project Management

Agile & Waterfall
Preference for agile, comfortable with both.
Documentation
Design, localization, QA and much more.
Project presentations
Ability to pitch any project, during any stage.
Scrum master
Interdisciplinary teams that communicate daily.
Sprint planning
Structuring milestones, tackling post-mortems.

Software

Production
Jira, Trello, Confluence, monday.com, HacknPlan, Microsoft Office.
Tech
P4V, GitHub, Sourcetree, Sentry, Jenkins, TeamCity, C++, C#.
Game engines
Unreal Engine 4 & 5, Unity.
Art
Adobe Creative Suite, 3ds Max, Houdini.
Communication
Slack, Discord, Flock, Teams, Zoom.
04

Get in Touch

Let's build something.

Open to producer roles and collaborations across AAA, AA, and indie games.
The fastest way to reach me is email.

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© 2026 Ziggy Van Onacker · All Rights Reserved