Game Producer
June 2022 - Present
Appeal Studios

// Production in all departments
// Game design on macro elements such as quest flow, game flow & contextualized concepts
// Overall level management (level design, environment art, narrative & gameplay content)
// Providing input and feedback to all departments (animation, FX, cinematics, UI, characters, sound, narrative)
// Organizing weekly QA-sessions and compiling bugs, crashes and player feedback

Internship - Producer & Designer (Hybrid)
February 2022 - June 2022
Appeal Studios

Latest Project

Gangs of Sherwood

Fight the armies of the Sheriff of Nottingham and lead the rebellion, solo or in co-op with up to 4 players. Play as one of the Merry Men, combine your attacks, and free the people in this futuristic dystopia inspired by the legend of Robin Hood.

After having successfully completed my internship with Appeal Studios, I took on the full time position offer as the Game Producer on this project.

Gangs of Sherwood

Production & Game Design (TBA)


Project Management

Agile and waterfall methodology - Comfortable with both approaches
Documentation - Art bible, design documents, GDD & localization sheets
Project presentations - Ability to pitch any project
Scrum master - Setting up interdisciplinary teams that communicate daily
Sprint planning - Post mortems and sprint scope structure


Production - HacknPlan, Monday, Slack, Flock, Trello, Miro & Office Suite
Game engines - Unity, Unreal Engine 4/5
Code languages - C#, C++, HTML & CSS
Source control - GitHub, Perforce P4V & Sourcetree
Art - Adobe Photoshop, Adobe Premiere Pro, Autodesk 3ds Max & Houdini

Projects & Personal Work



Production, Game Design, UX & Audio (2021)



Game Design, FX Art & Audio (2020)



Game Design & Technical Art (2020)


Professional Bachelor in Independent Game Production
2019-2022 | Magna Cum Laude

HOWEST University of Applied Sciences, Digital Arts & Entertainment
Kortrijk, Belgium